Nacrine Tide

Nacrine Tide is a campaign set on the planet Teter. It follows a group of revolutionaries from the Universal Choir-connected nation of Coralinth as they fight back against the Nadezhdan-Tyranon Wolfram Union, which seeks to systematically bring them under their banner.

Player Characters
The player characters are part of the crew of the Leviathan Class V NTS Muted Requiem, which makes up one of the six Factions within the anti-fascist, revolutionary organisation called the Nacrine Tide.


 * C (they/she), the Aligned. A former member of the Ivory Crown's law enforcement, now piloting an experimental biomechanical knecht called AQA-939.
 * Danica Arkose (she/her), the Diplomat. A former Banner Post agent who has played many sides, but has settled on protecting the people of Coralinth.
 * Meory Virgo (she/her), the Tactician. A revolutionary and a sex worker formerly from the Wolfram Union, using self-taught battlefield tactics. Piloted the custom rig Stella, before being captured by the Crown Guard.
 * Symbol (she/her), the Haunted. A Psalm who washed up in the Nacrine Sea, and founded the commune which now makes up much of the Requiem's crew. Pilots the bell Deeds.

NPCs

 * Pace Ouedraogo (she/her), a veteran of the Union War and experienced fisher. Owner and captain of the Muted Requiem.

Factions of the Nacrine Tide
The 'Cause' in this campaign is called the Nacrine Tide, referencing the Nacrine Sea, a major important feature of Coralinth. The Nacrine Tide consists of roughly six factions, which are...


 * The Muted Requiem (Guerillas), the protagonist faction of this campaign.
 * The Copperjacks (Scholars), renegade hackers and data traffickers.
 * The Red Robins (Suppliers), a crew of 'rust punks' from the deserts of Ixaldar.
 * The Rusted Scrappers (Bandits), a scrappy crew of robbers targeting the Wolfram Union.
 * Heaven in Blue (Firebrands), an art movement based in (but separate from) Chorism.
 * The Obsidian Fermata (Strange), a group that advocates for the Singing Deep on Teter, led by two Psalms.

Divisions of the Wolfram Union
The 'Authority' of this campaign is called the Wolfram Union. By land mass, it controls about 3/4 of Teter, but its control seeps into most regions of Coralinth as well. It consists of three divisions...


 * The Ivory Crown (Executive), responsible for law enforcement and other forms of systemic control.
 * The Garnet Eye (Curator), responsible for weaponising the Union's aesthetics and image to drive nationalistic pride.
 * The Amber Hand (Research), responsible for studying and developing a range of technology.

Season 1
11 sessions, played between 19th September 2021 and 9th January 2022. The Muted Requiem Strike Team pull of an art heist on a train, fight an island skirmish against a former Psalm, support riots and recruit new members, and steal a legendary mech from a museum deep in Wolfram territory.

01 — Alabaster's Panorama
Main page: Nacrine Tide S1 — Alabaster's Panorama.

Played on September 19th 2021. Spartak Alabaster, a famously reclusive painter, has just returned to the public eye for the first time since the Union War a decade ago—and his new gallery installation is on an exclusive all-day first-class train from Ornstead to Apollimir, where he'll live out his life painting state propaganda. Thanks to a tip by his old "friends" in the Heaven in Blue movement, the Muted Requiem has a 4-hour window to intercept the train, and get Alabaster and his brand new panoramic painting collection from the clutches of the Wolfram Union. The crew sabotage the train so it'll come to a stop, Danica goes undercover on the train, while C, Meory, and Symbol fight off heavy reinforcements.

02 — Interlude 1
Main page: Nacrine Tide 02 — Interlude 1.

Payed on October 3rd 2021. A Copperjack risks her life for four hard drives of garbage. The Obsidian Fermata and the Red Robins circumvent a blockade. A Garnet Eye agent escapes to the Heaven in Blue. C fixes up the AQA, and receives an ominous text. Danica lays out a plan. Symbol senses discord in the Song, and holds a sermon. Meory plays a divination game, and dashes off ahead of everyone else. On an island in the Nacrine Sea, the Amber Hand is plotting something — can the Muted Requiem's strike team stop them in time?

03 — Dro(w)ning Bell
Main page: Nacrine Tide 03 — Dro(w)ning Bell.

Played on October 10th 2021. The Amber Hand have commandeered the Coralinth Vathysological Research Foundation's lab on the island Murex, under the command of Captain Laconia, a former Psalm. Its workers are being made to work around the clock on one single project: Retrieve whatever remains of Laconia's executed Chord, so he may use it to quiet his cacophonous song. Meory rushes ahead and gets caught in sniper fire. Danica sneaks in on foot, and meets a former friend. Symbol and C face down Laconia in his empty Carapace.

04 — Interlude 2
Main page: Nacrine Tide 04 — Interlude 2.

Played on October 17th 2021.

05 — Sunflare Pt. 1
Main page: Nacrine Tide 05 — Sunflare Pt. 1.

Played on October 31st 2021. After a police raid in the balmy west-coast town of Rauberg leaves 3 arrested and 2 dead, the locals break out in protest, and the Nacrine Tide decide to lend their support to a riot about to be quelled by excessive force. Meory and Symbol join the protest and lead the charge on an armoured blockade buffeting the protesters with a water cannon, together with Meory's fellow rust punk Ward Asaju. C and Danica, meanwhile, try to investigate the scene of the crime—but quickly find themselves chasing a bounty hunter who takes off somewhere northward using grappling hooks, hunting for the last remaining person that fled the raid—a hacker named Wire, who supposedly has valuable dirt on the police chief.

06 — Sunflare Pt. 2
Main page: Nacrine Tide 06 — Sunflare Pt. 2.

Played on November 14th 2021. The raging crowd has all but broken through. On the shoulders of Ward, Meory begins to concoct a plan to expose the Ivory Crown's brutality, but is cut short by a brutal hit in the melee. At the same time Symbol brings the power of the Singing Deep to bear as she goes toe-to-toe with a pair of armoured trucks. Meanwhile, C gives chase after the bounty hunter in a car they stole—but for some reason, it begins to interface strangely with their augments, inundating them with the impulse to drive. Danica frantically searches for a way to narrow down where Wire might be, before finding them through a secret underground radio cipher. Turns out they're hiding in the bell tower of a Satellist church—and the bounty hunter is right on their tail. C races to the top while Danica takes a stealthy approach. Moments after C arrives, so does the bounty hunter—they're caught in a scuffle, and it might just be enough for Danica to get the drop on her...

07 — Sunflare Pt. 3
Main page: Nacrine Tide 07 — Sunflare Pt. 3.

Played on November 21st 2021. Meory and Symbol continue to fight their way towards the police station, riling up the crowd and demotivating the security forces inside as they gather up outside the front doors. While they attempt to breach, C is knocked off of the bounty hunter—whose name is Reisdender's Colibri—by the blast of a personal force field that surrounds her. Colibri announces she is here for the arrest of the hacker, Wire, but can't get any more words out before Danica, poisoned dagger in hand, sneaks up on her and kills her. Both C and Wire are a little shocked, but while Danica goes to hide Colibri's body, Wire thanks C, and seems happy to hear they're with the Nacrine Tide. Danica returns, but before C can patch themself up, a gravelly screech of jet engines sounds, as a Heliodor Mezer unit (an avian-looking knecht able to transform into a jet plane) lands on the roof of the church just below. Quickly, C decides to make a run for the police station, using her augments to run with superhuman speed. Danica takes the slow route with Wire, who manages to get them both by the gaze of the Mezer but temporarily jamming its sensors using a backpack-sized hacking device reconstructed from a radio.

Meory and Symbol break in, and together with the crowd, easily rout the security forces on the ground floor. The two of them take a while to cool off from their lighter injuries, while Meory takes charge of the group that came inside. Using her extraordinary zeal, she's able to easily slip into the role of a commander, and delegates everybody with jobs including clearing the floor and ensuring no security reinforcements can make their way down the stairs or elevators for the time being. Symbol heads for the holding cells, but upon reaching the sealed door, she realises she can't open it herself. She opens her mind to connections from beyond the grave in the hopes that someone can help, but instead of an ordinary ghost, she is contacted by Drowning—the half-dead chord of Laconia's bell, which she had buried in effigy. It seems willing to help Symbol, for the time being, and guides her hand to touch the heavy steel door in front of her—which freezes in a flash and explodes off its hinges into the wall at the back of the staircase beyond. Together with Ward, some extra toughs, and C who just arrived, they head down into the prisons, where they make a pack of security guards flee.

Finally, before they can reach the holding cells, they're confronted by an old colleague of C: A pale, angular young man by the name of Eerek Orn. He seems both amused and surprised to see C, and tries to talk them into backing off—but C tries to shoot him. He dodges and lunges for her throat with superhuman reflexes, but C dodges, isolating themself off from their group. Symbol, however, is able to channel the power of Drowning again, flash freezing and exploding the gun in Eerek's hand, which is enough for C to overpower him for the time being. [Note: What happened to Eerek needs to be determined!] The team is able to rescue the rest of Sunflare (Wire's gang); Torch, an athletic-looking man, Forty, an older goat nadezhdan, and Trigger, an aloof-looking tyranon. They also let the 20 or so captured protestors (and some others among them) go, and head back to the Muted Requiem with Wire, Torch, Forty, Trigger, and Ward.

08 — Interlude 3
Main page: Nacrine Tide 08 — Interlude 3.

Played on December 5th 2021.

09 — The Auspice of Craft Pt. 1
Main page: Nacrine Tide 09 — The Auspice of Craft Pt. 1.

Played on December 12th 2021.

10 — The Auspice of Craft Pt. 2
Main page: Nacrine Tide 10 — The Auspice of Craft Pt. 2.

Played on December 19th 2021.

11 — The Auspice of Craft Pt. 3
Main page: Nacrine Tide 11 — The Auspice of Craft Pt. 3.

Played on January 9th 2022.