Spearbreak

Spearbreak, (formerly Dodeka Graft, then Dodeka), is a squad specialising in military reconnaissance. It was formed as a Dodonan graft unit—a deniable asset comprised of expendable individuals, to benefit their side in the war.

As Dodeka Graft
In GS01 – TORN PAGES, Dodeka Graft assisted Narkissos Branch in retrieving the escaping defector Stem Tromara, who was on the run with the aid of The Scholars-Errant.

In GS03 – COUNT DOWN, three of the pilots bluffed their way into the headquarters of Stervat Services and stole a rocket for Dunyasha Sand, wiping Stervat out as a squad in the ensuing chaotic battle and fallout with their own patron, Toporik Jet. After this mission, Dunyasha Sand began to establish a working relationship with Dodeka Graft.

In GS04 – IGNITION, following a series of events in which Skoryy and Zoya met with Kaleidos Green, Iskra (with the aid of Nandi) met with the Broken Crown, and Skoryy and Nandi had a tense discussion at gunpoint, the pilots of Dodeka stormed the office of Kladi Demos and announced their intentions to defect. Demos, having anticipated this, joined Dodeka in their new ventures. It was at this point that the squad renamed themselves Dodeka.

As Dodeka
In GS05 – LUNAR CONJUNCTION, the squad helped Two Moon Cry escape an outmatched hostage situation in Qaibo, and were ferried to their new base of operations, Vedro. Dodeka's tier increased from 0 (Strong) to I (Weak).

In GS07 – BASTILLE DAY, Dodeka rescued Stem Tromara from the Iris high security prison in Kleidos, and she joined their efforts as a biologist working primarily in the infirmary.

In GS09 – GOLD RUSH, Dodeka worked with Beryl Mask to rescue a number of mining serfs imprisoned in the Osskil Highlands, with the help of their new direct superior Zbinya Cinnabar. After this mission, Dodeka came together and settled on a new name: Spearpoint.

Forward-Operating Base
Spearbreak's first FOB was a Dodonan military base hidden in an unassuming spot in the Boneyard. Their second (and current) FOB is located in Vedro, somewhere far out in the Mirror Sea.

The FOB has the following upgrades:


 * Guerilla Hideout (+1d to assault plans)
 * Hidden FOB
 * Quarters
 * Workshop (no stress penalty for Fix activities)
 * Infirmary (+1d to Recover)
 * Fictionalised as being effective due to the presence of a trained doctor (currently Stem Tromara).
 * Loyal Bar (+1d to gather information about the upcoming mission)
 * The Ready Room, a bar on Vedro below The Jenny Wren pub.
 * Public Works: 3/6 (+3 heart)
 * Playbook Training (+1xp for training playbook xp)
 * Prowess Training (+1xp for training prowess xp)
 * Testing Facility (+1 to vehicle enhance actions)
 * Storage: 2/2 (16 materiel and 16 personnel can be stored)

The FOB has had these upgrades:


 * Scrapyard (Left behind in the move to Vedro)

Special Abilities

 * Everyone Steals: Each PC may add +1 action rating to Prowl, Finesse, or Engineer (up to a max rating of 3).
 * Sponsor: When you advance your Tier, it costs half the Supply points it normally would.